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Old Aug 21, 2007, 04:40 AM // 04:40   #141
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Tbh if WoW was made without the monthly payments, I'd prolly play both GW and WoW. And eventually hold on to one of them, and I guess that would be WoW. It's just that GW offers nothing new to me atm, I've played just about every aspect of it's gameplay, been everywhere, done everything. The only thing I did not achieve was really high titles. And I don't really want to... But on the other hand WoW offers me a whole new world, more grinding, but more satisfaction when you get what you grind for. Idk if you get me, but that game reminds me of a real world, and I am a fan of role-playing. You can't pay that much attention to your character in GW, while in WoW you have a large variety of professions and extra skills that help your character with various things, much more massive battles, huge instances and as a whole - more "social" game if you can call it social. (It destroys real life for some players) Anyway, the pvp in GW is way better, absolutely. But mark my words - every new expansion means new imba skills, that's how they make you buy the game. When an EXP. comes out you might decide not to buy it. But when everyone tells you to do so, because you have non of the new skills that everyone uses... You just have to, or you are screwed. This happened when NF came out. All the crazy elites - everyone used them and w/o NF you are actually not really able to play pvp equally with others. This is where both games meet. Imbalance is everywhere. And a friend actually gave me his retail account on WoW and so far the pvp seems good. Higher level and better equipped players challenge me and I beat them with skill, since my items are way crappier than theirs. It's not all about the equipment, that's a fact. Of course, it is a factor but we had our share of imbalanced pve items used in pvp here as well, didn't we?
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Old Aug 21, 2007, 04:59 AM // 04:59   #142
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Quote:
Originally Posted by DreamRunner
What story line? WoW doesn't have one at all. Its all just quest X and go kill type monster X and come back for some reward. Or go into type dungeon X to get loot.
He might've referred to the lore, which is indeed deliciously deep. I can read the Wowwiki for hours on end.
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Old Aug 21, 2007, 05:12 AM // 05:12   #143
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Quote:
Originally Posted by DreamRunner
What story line? WoW doesn't have one at all. Its all just quest X and go kill type monster X and come back for some reward. Or go into type dungeon X to get loot.
Warcraft lore is quite deep, in WoW as well. Warcraft-novels are published every now and then.

Main storyline continues from WC3 (Illidan, Arthas, Kil'Jaeden, Sargeras), but there's also multiple subplots: Dwarves are trying to discover their roots, King of largest human nation is missing, something odd is happening in http://www.wowwiki.com/Emerald_Dream and Night Elves & dragons are investigating it etc etc. Quests are pretty much always related to some storyarch and many continue over to next expansions as time goes by.

If you're interested to learn more about backrounds : http://www.wowwiki.com/Lore

(I can't help that I'm fond of this kind of things :] )
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Old Aug 21, 2007, 05:18 AM // 05:18   #144
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I came across a fork in the road back in 2004 that led me to 2 different paths that ran in opposite directions:

1. Play Guild Wars

2. Play WoW

I just knew that if I took the second path then I would've become very addicted and perhaps turned into a hardcore player. So to avoid this, I chose the first path of mediocrity and it worked! TY, GW! You rock!

Ok, I admit I was addicted to GW the first year, but then it went downhill after that and I finally became a true casual player, phew.
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Old Aug 21, 2007, 05:32 AM // 05:32   #145
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I swear to God, there should be a sticky-able thread made for this kinda situation...
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Old Aug 21, 2007, 05:43 AM // 05:43   #146
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Quote:
Originally Posted by jackie
Warcraft lore is quite deep, in WoW as well. Warcraft-novels are published every now and then.

Main storyline continues from WC3 (Illidan, Arthas, Kil'Jaeden, Sargeras), but there's also multiple subplots: Dwarves are trying to discover their roots, King of largest human nation is missing, something odd is happening in http://www.wowwiki.com/Emerald_Dream and Night Elves & dragons are investigating it etc etc. Quests are pretty much always related to some storyarch and many continue over to next expansions as time goes by.

If you're interested to learn more about backrounds : http://www.wowwiki.com/Lore

(I can't help that I'm fond of this kind of things :] )
Warcraft Lore is only good because of the long history of the many games behind it. Warcraft 1 and 2 plus expansion and Warcraft 3 plus expansion. Its also the books that is written about it that makes it good.

But then again, quests like to go to MC are poorly written and makes it again, just a small shitty reason to go there. And the quests these quests, that are nearly the whole game are the same thing again and again. Go find person X, kill monster X. Go to dungeon and kill monster X. But I bet, the majority of players could care less about the lore, eg. "Space Paladins".
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Old Aug 21, 2007, 05:54 AM // 05:54   #147
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Awww come on DreamRunner, this thread is actually fun

Quote:
Originally Posted by DreamRunner
Warcraft Lore is only good because of the long history of the many games behind it. Warcraft 1 and 2 plus expansion and Warcraft 3 plus expansion. Its also the books that is written about it that makes it good.
This is good, right?

Quote:
Originally Posted by DreamRunner
But I bet, the majority of players could care less about the lore, eg. "Space Paladins".
Quoting Moradon on this one:

"Why is it that people complain about draenei being space paladins from a spaceship, yet nobody complains about orcs being space shamans from a stargate?

Ya'll think on that.
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Old Aug 21, 2007, 06:02 AM // 06:02   #148
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GW Advantages
You can reach max level with a few hours
You can get max loot within a few hours
PvP contained within its own arenas
All characters are equal
All tasks can be be completed within an hour or two
Only 2 of the elite areas require 3 humans and most areas only require 1

WoW Disadvantages
It can take upwards of years before you reach max level.
You can kill powerful creatures to get better loot than other people.
Pvp within the general environment
All characters are not equal
Raids can take upwards of 8 hours to complete
Has raids that require large groups of people


I could equally label them GW Disadvantages and WoW advantages, which you view as +s and which you view as -s will largely dictate which game you prefer.
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Old Aug 21, 2007, 06:09 AM // 06:09   #149
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While I can tell that a lot of the above post is sarcastic, I'll quote this:

Quote:
Originally Posted by cellardweller
Pvp within the general environment
A very popular misconception. You can choose to level on a PvP server if you'd like, where there *is* PvP in the general environment, or you can play on a PvE server, where there is *no* PvP in the general environment.

Also, if you don't like the harsher setting of a PvP server, you can transfer your character to a PvE one. But you can't go back, so keep that in mind.
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Old Aug 21, 2007, 06:11 AM // 06:11   #150
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Quote:
Originally Posted by Bryant Again
Awww come on DreamRunner, this thread is actually fun



This is good, right?



Quoting Moradon on this one:

"Why is it that people complain about draenei being space paladins from a spaceship, yet nobody complains about orcs being space shamans from a stargate?

Ya'll think on that.
I wasn't anything bad about the lore. I actually enjoyed the story of Warcraft 1 and 2. Especially 2. Warcraft 3 seem'd a bit... similar story to star craft with (Karrigan)? But, still wasn't that bad. WoW felt like it was loosing the story as you progress through and becomes quite bad much more so in the end-game. However they're a few quests that I did enjoy. But these are a few.

As for the quote. I think people didn't mind so much because portals to other worlds or whatever too, seem'd more into fantasy genre rather than a space ship crashing.
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Old Aug 21, 2007, 06:15 AM // 06:15   #151
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Quote:
Originally Posted by Bryant Again
While I can tell that a lot of the above post is sarcastic, I'll quote this:
No sarcasm was intended, the post was intended as an openminded reconcilitory one. For example, I know there are people that like the fact that you spend months or even years playing while still going up in levels, whereas I feel that the fact that you reach max level in a matter of hours is one of GW's strongest points. If anything I'd like it even more if you started at max level and you could speak to an npc to get any item in the game for free - but thats just me.

Quote:
Originally Posted by Bryant Again
A very popular misconception. You can choose to level on a PvP server if you'd like, where there *is* PvP in the general environment, or you can play on a PvE server, where there is *no* PvP in the general environment.

Also, if you don't like the harsher setting of a PvP server, you can transfer your character to a PvE one. But you can't go back, so keep that in mind.
There's no misconception, you either have pvp in the general environment or you have no pvp.

Last edited by cellardweller; Aug 21, 2007 at 06:19 AM // 06:19..
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Old Aug 21, 2007, 08:11 AM // 08:11   #152
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As an ex-Guild Wars player, for PvE, the best way to put it was that once I was done with the initial campaign/storyline, I didn't feel any incentive to logon to Guild Wars, whereas for WoW, I actually want to logon to play.

PvP-wise, premade vs premade BGs actually get pretty close to the feel in GvGs. It's just that they are much much harder to come by, so in that sense, I feel that Guild Wars is superior.

One thing that I find to be a myth though is that Guild Wars requires more player skill than WoW. On the contrary, the huge skill selection available to each player means that players need to do more things themselves and have more options available to them when confronting a situation, resulting in a need for flexibility and understanding of both your opponent's and your complete skillset. One thing that Guild Wars does require more of in PvP though is team synergy, since the individual power of each player is considerably diminished.
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Old Aug 21, 2007, 08:30 AM // 08:30   #153
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Quote:
Originally Posted by cellardweller
No sarcasm was intended, the post was intended as an openminded reconcilitory one. For example, I know there are people that like the fact that you spend months or even years playing while still going up in levels, whereas I feel that the fact that you reach max level in a matter of hours is one of GW's strongest points. If anything I'd like it even more if you started at max level and you could speak to an npc to get any item in the game for free - but thats just me.
Then the post was exaggerated and showed you were uninformed. For instance, there are only a few guilds out there who complete a raid in one night (which require around 25 people these days, not so bad). Most just finish it up over a week. There's a set day of the week where the raid will reset. Before that, when you kill a boss and go back the next day, he'll still be dead.

I could say more, but I don't want to ruin the thread. I'll just add that I've never ever heard of someone take more than 4 months to reach max level. At most, it should take you two months, three if you add in three weeks of not playing it.

Quote:
Originally Posted by cellardweller
There's no misconception, you either have pvp in the general environment or you have no pvp.
Then what do you mean by "general environment"? Like the explorable, open-ended gaming environments? I thought you were referring to player kills and lowbie ganking, which can only happen on a PvP server (unless you flag yourself to PvP on a PvE server).
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Old Aug 21, 2007, 10:39 AM // 10:39   #154
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Quote:
Originally Posted by Bryant Again
Then the post was exaggerated and showed you were uninformed. For instance, there are only a few guilds out there who complete a raid in one night (which require around 25 people these days, not so bad). Most just finish it up over a week. There's a set day of the week where the raid will reset. Before that, when you kill a boss and go back the next day, he'll still be dead.
Not sure how this is relevant at all to my post?

Quote:
Originally Posted by Bryant Again
I could say more, but I don't want to ruin the thread. I'll just add that I've never ever heard of someone take more than 4 months to reach max level. At most, it should take you two months, three if you add in three weeks of not playing it.
Maybe, like me they give up before getting anywhere near itI can tell you that I spent 2 weeks at Level 29 before giving up WoW, which is about the same amount of time it takes me to bring a toon to max level in gw (and it took me over 2 months to reach L29 in the first place).

I'm not trying to bash WoW at all, I'm just saying that its not suited for people like me who just want to get on and play for an hour or so every couple of days. GW on the other hand suits my playstyle to a tee.


Quote:
Originally Posted by Bryant Again
Then what do you mean by "general environment"? Like the explorable, open-ended gaming environments? I thought you were referring to player kills and lowbie ganking, which can only happen on a PvP server (unless you flag yourself to PvP on a PvE server).
I used to play on Proudmoore, so I'm well aware of the fact that you can forgoe getting ganked, but at the same time it removes the pvp element completely. In GW I can take my toons and play pve or pvp on my terms.

Last edited by cellardweller; Aug 21, 2007 at 11:05 AM // 11:05..
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Old Aug 21, 2007, 11:49 AM // 11:49   #155
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Quote:
Originally Posted by cellardweller
GW Advantages
You can reach max level with a few hours
You can get max loot within a few hours
PvP contained within its own arenas
All characters are equal
All tasks can be be completed within an hour or two
Only 2 of the elite areas require 3 humans and most areas only require 1

WoW Disadvantages
It can take upwards of years before you reach max level.
You can kill powerful creatures to get better loot than other people.
Pvp within the general environment
All characters are not equal
Raids can take upwards of 8 hours to complete
Has raids that require large groups of people


I could equally label them GW Disadvantages and WoW advantages, which you view as +s and which you view as -s will largely dictate which game you prefer.

GW is communism. Communism = bad.
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Old Aug 21, 2007, 12:11 PM // 12:11   #156
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I would have seriously thought that on a GW forum, the answer to the OPs question would have been more......unanimous? For GW?

Just my unscientific survey, but there are as many posters verbally favoring WoW as GW.

I went and looked at the Blizzard WoW forums for similar type threads, and they have a few, for a comparison to see if the WoW forums would favor GW ala "the grass is greener on the other side". They do not.

I realize WoW must be doing something right to have, what, 8 million subscribers now? But come on people, this is a GW forum, hows about we show a little support for GW? A thousand or two hours of entertainment for the price sounds like a great value to me.

Thanks!
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Old Aug 21, 2007, 12:34 PM // 12:34   #157
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You know...
If I weren't so lazy, and had a job (I need to remind myself that writing emo poetry ain't quite the same ) I'd probably play WoW.
The lore is superb, and I like the free-roaming, non-instanced world.
I find it much easier to role-play and... well... 'escape' in WoW.
And Tauren kick ass. Love the cows!
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Old Aug 21, 2007, 12:49 PM // 12:49   #158
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Quote:
Originally Posted by Bryant Again
I've never ever heard of someone take more than 4 months to reach max level. At most, it should take you two months, three if you add in three weeks of not playing it.
most people I know do not make lvl 70 in less than 4 months

personally I can make 70 in less than 12 played days but I'm fast


12 played days = 288 hours

12 played days = playing WoW every day for at least 3 hours a day for 3.5 months


most people I've met take 15-20 played days to make 70
(360 - 480 hours)
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Old Aug 21, 2007, 12:57 PM // 12:57   #159
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Sometimes i think that GW2 will take another direction parallel to WoW's PvE, since WoW PvE proved that ppl like grinding (8 million subscribers!) and in same time ANet will keep GW1 for the casuals who doesn't like grinding, believe me nobody will gonna buy GW2 if i can max my level in 2 days and buy or get 2 suitable greens on the 3rd day and sit there like sitting duck waiting for an expansion.
I know many will disagree with me but this equality of all players in GW went to boredom and results many of ppl left the game with no regret of coming back..ANet has to choose their goals in GW2 very carefully imo.
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Old Aug 21, 2007, 01:19 PM // 13:19   #160
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Quote:
Originally Posted by zakaria
Sometimes i think that GW2 will take another direction parallel to WoW's PvE, since WoW PvE proved that ppl like grinding (8 million subscribers!) and in same time ANet will keep GW1 for the casuals who doesn't like grinding, believe me nobody will gonna buy GW2 if i can max my level in 2 days and buy or get 2 suitable greens on the 3rd day and sit there like sitting duck waiting for an expansion.
I know many will disagree with me but this equality of all players in GW went to boredom and results many of ppl left the game with no regret of coming back..ANet has to choose their goals in GW2 very carefully imo.
Well, we will have to wait and see of course but there are at least a few factors that Anet have done better than WoW that are true now and will be true for GW2: Better graphics, no monthly fees, no ganking, no boss-camping.
I personally think that GW2 is coming since Anet saw that there are many players who like putting in hours a whole lot more than they expected and so we can be sure that content and player options will be expanded upon in many ways such as a persistent world and a heightened or completely removed level cap.
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